When a Play-to-Earn token falls out of the top 100 in market cap, will the industry narrative be reshuffled again?
Original Article Title: Gaming Tokens Are Disappearing From Crypto's Top 100—What Happened?
Original Article Author: Ryan S. Gladwin
Original Article Translation: DeepTech TechFlow
According to CoinGecko data, following Immutable (IMX) dropping out of the rankings on Monday, there are currently no gaming tokens in the top 100 by market capitalization. While CoinMarketCap still has a few gaming tokens lingering at the bottom of the list, the conclusion is nearly unanimous: the performance of top gaming tokens continues to disappoint.
Despite the peak in popularity of crypto gaming in the past year among both mainstream markets and player communities, related tokens have rapidly declined, and newly issued tokens struggle to gain attention.
According to Wayback Machine data, just a year ago, there were 6 gaming tokens in the top 100 by market capitalization. At that time, the total market capitalization of gaming tokens on CoinGecko was $29.3 billion. However, despite more tokens being introduced during this period, this number has plummeted by 68%, now standing at only $9.24 billion.
The Ethereum gaming platform Immutable was once the last stronghold, but its token IMX has seen a significant drop over the past year.
According to CoinGecko data, in December 2023, IMX was ranked as the 31st largest cryptocurrency in the world by market capitalization. At that time, investment firm VanEck expressed strong confidence in Immutable, expecting IMX to break into the top 25 by 2024. Even just a year ago today, IMX was still ranked 34th.
However, since then, IMX has experienced an 87% nosedive over the past year, attributed to the overall cooling of the crypto gaming market and an investigation by the U.S. Securities and Exchange Commission (SEC) (Immutable recently stated that the investigation has concluded).
In just the past week, IMX plummeted by 29%, compared to Bitcoin's drop of nearly 10%. IMX became the token with the largest weekly drop in the CoinGecko top 100 list, until it slid out of the rankings, now sitting at 103rd place.
Other major gaming tokens that were once in the top 100 have also experienced significant setbacks over the past year. For example, Gala Games (GALA) dropped by 80% (with a 19% drop this week), and The Sandbox (SAND) saw a 64% decline during the same period (with a 16% drop in the past 7 days).
Many of the once high-flying legacy game tokens have experienced significant drops since their 2021 peaks. Even recently launched major game tokens have not been able to escape the downturn. The token for Pixels (PIXEL), launched last year, has plummeted by 98% from its peak, Notcoin (NOT) has dropped by 94%, and Hamster Kombat (HMSTR) has also slid by 68%.
Last week, Gunzilla Games released the GUN token for its popular game "Off the Grid" on the Avalanche L1-based GUNZ network, marking the largest game token issuance in months. However, despite "Off the Grid" not yet integrating GUN into the game, the token has dropped by 62% from its peak.
A Rise of Higher-Quality Games
"Off the Grid" was named Decrypt's 2024 Blockchain Game of the Year and had a standout performance last fall, bolstering the market's positive perception of the current state of crypto gaming quality.
This is in stark contrast to the 2021 Play-to-Earn craze, where the flagship title was the simple gameplay monster-battling game "Axie Infinity."
"The 2021 crypto gaming market was completely narrative-driven, with hardly any real products except for a few exceptions like 'Axie,'" said Loopify, founder of the Treeverse game, to Decrypt. "Now, a few years later, there are indeed more products, but they still need time to truly enter the mainstream market."
Back then, "Axie Infinity" was ahead by a mile, but its in-game economy, token value, and player base took a hit at the beginning of 2022. Now, a new wave of higher-quality games has emerged in the market, with some attracting millions of players—though popularity and reputation don't always align.
For example, "Hamster Kombat" drew 300 million players last summer through its Tap-to-Earn Telegram game, despite its simple and repetitive gameplay. However, since the token's launch in September, players have exited en masse due to price issues, and the development team has been slow to roll out subsequent seasons.
"Off the Grid" became one of the few success stories in October last year, with its public launch becoming one of the most successful in the blockchain gaming field, even topping the Epic Games Store free games chart and surpassing "Fortnite." Additionally, the farming game "Pixels" and the card battle game "Parallel" have received player acclaim and attracted a growing audience, while the survival game "Crypto: The Game" has become a niche favorite through viral spread.
「I actually think the current state of play-to-earn games is quite solid,」 said Jaxie, the pseudonymous community manager of the GIA play-to-earn gaming guild, to Decrypt. 「We are now beginning to see some excellent games come online that have the potential to onboard millions of players into the crypto ecosystem.」
But There Have Been Missteps
Creating a high-quality game takes time—just look at Rockstar Games, who have spent 7 years developing 'Grand Theft Auto 6' with a large team and financial support behind them. This also explains why, despite the hype around play-to-earn games starting several years ago, we are only now starting to see some results.
However, rushed play-to-earn games often end in failure. The Illuvium series is a typical example. According to CoinGecko data, Illuvium's token (ILV) launched for the first time in 2021 and quickly surged to a peak of $1749, sparking huge expectations for the project. However, when the team released three interconnected games in July 2024, the results did not meet expectations.
Illuvium's actual performance was disappointing, and its co-founder Kieran Warwick admitted in February of this year that criticism of the gameplay was 「valid,」 and plans to overhaul the game entirely. Today, the price of the ILV token has plummeted 99.4% from its all-time high to just $10.60.
The Core Issue of Play-to-Earn Games: Game or Token?
「99% of play-to-earn games are not fun to play,」 said Munnopoly, a member of the MLG meme coin team, in an interview with Decrypt. 「They seem more like they started with a token and then built a game around it. I feel like they have been continuously trying to bridge the gap with Web2 players.」
The various failures in the play-to-earn gaming industry suggest that the development of high-quality games requires time and patience, and rushed, shallow projects will only disappoint players, causing the token value to plummet.
The once-promising 'Deadrop' seemed poised to bridge the gap between traditional gamers and Web3. Developed by former developers of 'Call of Duty' and 'Halo' as well as popular streamer Dr. Disrespect, this game caught the attention of mainstream gamers. However, due to allegations of inappropriate conversations with minors against Dr. Disrespect that led to a fallout with the development team, the studio announced closure after running out of funds in January of this year.
「The cancellation of Deadrop is a major setback for this space,」 content creator MayorReynolds said. 「This game was one of the few projects with the potential to stand on its own based on the game itself, and integrate Web3 functionality in a way that players could understand.」
However, the halting of game projects due to running out of funds is not an isolated incident. Recently, the blockchain gaming ecosystem Treasure announced a large-scale restructuring and layoffs due to financial issues. And according to a report from Blockworks last week, the developer of Shrapnel, Neon Machine, also faced a funding crunch.
The development team behind the Ethereum game The Mystery Society paused development of this social deduction game in February this year, with its co-founder Chris Heatherly bluntly stating that the blockchain gaming industry is rife with destructive behavior.
「Greed and stupidity are choking almost every participant before they prove themselves in this space,」 Heatherly said in an interview with Decrypt. 「We need to focus on building a healthy on-chain business model rather than perpetuating this fallacy of 'token issuance as a Ponzi scheme.' Every Web3 game founder I know is frustrated, exhausted, and everything they're doing right now is just to survive, but true belief is fading fast.」
Reshaping the Narrative: Investor Attention Shift
According to Loopify, part of the recent issue with game tokens is that investor attention has shifted to more likely fast-profit crypto assets. He noted that since the last game token bull market, investor interest has gone through meme coins, SocialFi, and recently turned to the field of artificial intelligence.
With each wave of investment frenzy flowing into new asset classes, the focus on game tokens has gradually declined. While these tokens still exhibit high volatility in the market, the recent downturns have been more severe.
「The narrative of crypto games has long disappeared, and the number of investors willing to pay the bill has decreased as the crypto industry inherently follows trends,」 Loopify said in an interview with Decrypt. 「Even if these games are of higher quality and offer low-cost investment opportunities through NFTs, tokens, or equity, the market cannot immediately price them effectively. It takes time to reflect.」
Jaxie poses a more fundamental question: Does crypto gaming really need its own token? He believes that what players truly care about is owning their skins via blockchain rather than a game-specific token. While these tokens can generate speculative hype for a project, once the token collapses, the negative impact is enough to shake the community and create unattainable expectations.
“Most games really shouldn't have their own token,” he said. “Launching a token is more like a marketing tool or a way to appease existing users — don't get me wrong, I'll also participate in airdrops — but it's not a truly useful in-game utility token.”
Lately, the “tap-to-earn” trend has triggered a wave of token issuance in games, with each game requiring players to continuously tap for rewards. However, these tokens often lack practical use after issuance, leading to a rapid devaluation. From Hamster Kombat to Catizen and Zoo, similar stories have played out repeatedly.
Furthermore, last year's popular “play-to-airdrop” trend once again saw tokens distributed to players, but players had little incentive to hold onto these tokens long-term. Similar to the early “play-to-earn” craze, this model initially garnered significant attention and enthusiasm, but the eventual collapse was equally painful for projects and players alike.
“Most Web3 players are actually just speculators in the crypto space; their goal is to make money,” Jaxie bluntly stated. “The lifespan of most crypto games is only 90 days, after which the player count drops significantly — so why contribute to an economy you know will shrink dramatically in three months?”
You may also like

WEEX Official Product Launch: Win LALIGA Tickets & Unlock the 3-in-1 Crypto Trading Suite
Trade crypto without downloading an app. Join the WEEX H5, API, SKILLs livestream to explore the new trading experience, win LALIGA VIP tickets, and share 420 USDT rewards.

Dragonfly Partners: Most agents will not engage in autonomous trading, how can crypto payments prevail?

US AI Startup Goes All In on Chinese Mega-Model | Rewire News Morning Brief

Trump Lies Again: A "Five-Day Pause" Psyop, How Wall Street, Bitcoin, and Polymarket Insiders Synced Uposciogen

When a Token Becomes Labor, People Become the Interface

Ceasefire News Leaked Ahead of Time? Large Polymarket Bets on Outcome Before Trump's Tweet

BlackRock CEO's Annual Shareholder Letter: How is Wall Street Using AI to Keep Profiting from National Pension Funds?

Sun Valley Releases 2025 Financial Report: Bitcoin Mining Revenue Reaches $670 Million, Accelerating Transformation to AI Infrastructure Platform
On March 16, 2026, in Dallas, Texas, USA, CanGu Company (New York Stock Exchange code: CANG, hereinafter referred to as "CanGu" or the "Company") today announced its unaudited financial performance for the fourth quarter and full year ended December 31, 2025. As a btc-42">bitcoin mining enterprise relying on a globally operated layout and dedicated to building an integrated energy and AI computing power platform, CanGu is actively advancing its business transformation and infrastructure development.
• Financial Performance:
Total revenue for the full year 2025 was $688.1 million, with $179.5 million in the fourth quarter.
Bitcoin mining business revenue for the full year was $675.5 million, with $172.4 million in the fourth quarter.
Full-year adjusted EBITDA was $24.5 million, while the fourth quarter was -$156.3 million.
• Mining Operations and Costs:
A total of 6,594.6 bitcoins were mined throughout the year, averaging 18.07 bitcoins per day; of which 1,718.3 bitcoins were mined in the fourth quarter, averaging 18.68 bitcoins per day.
The average mining cost for the full year (excluding miner depreciation) was $79,707 per bitcoin, and for the fourth quarter, it was $84,552;
The all-in sustaining costs were $97,272 and $106,251 per bitcoin, respectively.
As of the end of December 2025, the company has cumulatively produced 7,528.4 bitcoins since entering the bitcoin mining business.
• Strategic Progress:
The company has completed the termination of the American Depositary Receipt (ADR) program and transitioned to a direct listing on the NYSE to enhance information transparency and align with its strategic direction, with a long-term goal of expanding its investor base.
CEO Paul Yu stated: "2025 marked the company's first full year as a bitcoin mining enterprise, characterized by rapid execution and structural reshaping. We completed a comprehensive adjustment of our asset system and established a globally distributed mining network. Additionally, the company introduced a new management team, further strengthening our capabilities and competitive advantage in the digital asset and energy infrastructure space. The completion of the NYSE direct listing and USD pricing also signifies our transformation into a global AI infrastructure company."
"As we enter 2026, the company will continue to optimize its balance sheet structure and enhance operational efficiency and cost resilience through adjustments to the miner portfolio. At the same time, we are advancing our strategic transformation into an AI infrastructure provider. Leveraging EcoHash, we will utilize our capabilities in scalable computing power and energy networks to provide cost-effective AI inference solutions. The relevant site transformations and product development are progressing simultaneously, and the company is well-positioned to sustain its execution in the new phase."
The company's Chief Financial Officer, Michael Zhang, stated: "By 2025, the company is expected to achieve significant revenue growth through its scaled mining operations. Despite recording a net loss of $452.8 million from ongoing operations, mainly due to one-time transformation costs and market-driven fair value adjustments, the company, from a financial perspective, will reduce its leverage, optimize its Bitcoin reserve strategy and liquidity management, introduce new capital to strengthen its financial position, and seize investment opportunities in high-potential areas such as AI infrastructure while navigating market volatility."
The total revenue for the fourth quarter was $1.795 billion. Of this, the Bitcoin mining business contributed $1.724 billion in revenue, generating 1,718.3 Bitcoins during the quarter. Revenue from the international automobile trading business was $4.8 million.
The total operating costs and expenses for the fourth quarter amounted to $4.56 billion, primarily attributed to expenses related to the Bitcoin mining business, as well as impairment of mining machines and fair value losses on Bitcoin collateral receivables.
This includes:
· Cost of Revenue (excluding depreciation): $1.553 billion
· Cost of Revenue (depreciation): $38.1 million
· Operating Expenses: $9.9 million (including related-party expenses of $1.1 million)
· Mining Machine Impairment Loss: $81.4 million
· Fair Value Loss on Bitcoin Collateral Receivables: $171.4 million
The operating loss for the fourth quarter was $276.6 million, a significant increase from a loss of $0.7 million in the same period of 2024, primarily due to the downward trend in Bitcoin prices.
The net loss from ongoing operations was $285 million, compared to a net profit of $2.4 million in the same period last year.
The adjusted EBITDA was -$156.3 million, compared to $2.4 million in the same period last year.
The total revenue for the full year was $6.881 billion. Of this, the revenue from the Bitcoin mining business was $6.755 billion, with a total output of 6,594.6 Bitcoins for the year. Revenue from the international automobile trading business was $9.8 million.
The total annual operating costs and expenses amount to $1.1 billion.
Specifically, they include:
· Revenue Cost (excluding depreciation): $543.3 million
· Revenue Cost (depreciation): $116.6 million
· Operating Expenses: $28.9 million (including related-party expenses of $1.1 million)
· Miner Impairment Loss: $338.3 million
· Bitcoin Collateral Receivable Fair Value Change Loss: $96.5 million
The full-year operating loss is $437.1 million. The continuing operations net loss is $452.8 million, while in 2024, there was a net profit of $4.8 million.
The 2025 non-GAAP adjusted net profit is $24.5 million (compared to $5.7 million in 2024). This measure does not include share-based compensation expenses; refer to "Use of Non-GAAP Financial Measures" for details.
As of December 31, 2025, the company's key assets and liabilities are as follows:
· Cash and Cash Equivalents: $41.2 million
· Bitcoin Collateral Receivable (Non-current, related party): $663.0 million
· Miner Net Value: $248.7 million
· Long-Term Debt (related party): $557.6 million
In February 2026, the company sold 4,451 bitcoins and repaid a portion of related-party long-term debt to reduce financial leverage and optimize the asset-liability structure.
As per the stock repurchase plan disclosed on March 13, 2025, as of December 31, 2025, the company had repurchased a total of 890,155 shares of Class A common stock for approximately $1.2 million.

The US AI Startup Is Loving China's Open Source Model

Three Weeks of the US-Iran War: Who's Making Money, Who's Paying the Bill?

Interpreting Polymarket's Major Update Last Night: Fee Expansion, Self-Regulation, and New Incentives

From Human Application to Intelligent Collaboration: How GOAT Network Builds the Next Generation Digital Economy

CZ Washington Dialogue: Crypto Entrepreneurs are Accelerating Their Return to the United States

Morning Report | Strategy increased its holdings by 1,031 bitcoins last week; Katana Blockchain acquires IDEX; NYSE completes rule change to eliminate trading limits on crypto ETF options

WEEX P2P now supports JOD, USD & EUR—Merchant Recruitment Now Open
To make crypto deposits easier, WEEX has officially launched its P2P trading platform and continues to expand fiat support. We're excited to announce that the Jordanian Dinar (JOD), United States Dollar (USD ) and Euro (EUR) are now available on WEEX P2P!

Electric Capital: Tracking 501 types of yield-generating RWA assets, we discovered these patterns

Those who are cut off by AI will not disappear; they will become the creators of the next round of the economy

Stablecoins reshaping cross-border payments in Asia? Strategic panorama and investment opportunity analysis
WEEX Official Product Launch: Win LALIGA Tickets & Unlock the 3-in-1 Crypto Trading Suite
Trade crypto without downloading an app. Join the WEEX H5, API, SKILLs livestream to explore the new trading experience, win LALIGA VIP tickets, and share 420 USDT rewards.
